Introduces students to object-oriented ideas and computational thinking by analysing a RoboCup game.
Students new to Roamer take a crash course by programming their robot to dance.
Students create and run a set of Roamer experiments to find out at least three rules about forces.
Helps children understand the idea of force through their personal, everyday experiences.
A game based on the legend of St Patrick ridding Ireland of its snakes – can students program Roamer to do the same.
An open-ended challenge inspired by the life of Hypatia. A woman and leading mathematician murdered in the Ancient Greek city of Alexandria.
Program Roamers to perform a Chinese Dragon Dance.
Activities to celebrate Chinese New Year.
Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.
A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.