Roamer Activity Library
Discovery at Every Turn.
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People new to Roamer take a crash course by programming robot by programming it to dance.

Students create and run a set of Roamer experiments to find out at least three rules about forces.

Helps children understand the idea of force through their personal, everyday experiences.

A game based on the legend of St Patrick ridding Ireland of its snakes – can students program Roamer to do the same.    

An open-ended challenge inspired by the life of Hypatia.  A woman and leading mathematician murdered in the Ancient Greek city of Alexandria.

Program Roamers to perform a Chinese Dragon Dance.

Activities to celebrate Chinese New Year.

Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.

A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.

One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.
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