Roamer Activity Library
Discovery at Every Turn.

One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.

One of the World Cup Games: Students program Roamer to go through a defence and score.

Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.

A Maker Project and an introduction to a set of robot challenges based on the World Cup or any other soccer tournament.

This is a parody of the Scarlet Pimpernel which introduces students to creating and downloading a Roamer ScratchX program to the robot.

An introduction to the use of Roamer Inputs.

A strategy game involving reinforcement of estimation, basic arithmetic skills with integers.
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