Roamer Activity Library
Discovery at Every Turn.
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Introduces students to object-oriented ideas and computational thinking by analysing a RoboCup game.

Students new to Roamer take a crash course by programming their robot to dance.

Students create and run a set of Roamer experiments to find out at least three rules about forces.

Helps children understand the idea of force through their personal, everyday experiences.

Program Roamers to perform a Chinese Dragon Dance.

Activities to celebrate Chinese New Year.

Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.

A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.

A good way of introducing Roamer to older students or challenging younger learners.

Children see that you can write radically different programs with the same instructions.
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