Introduces students to object-oriented ideas and computational thinking by analysing a RoboCup game.
Students new to Roamer take a crash course by programming their robot to dance.
Students create and run a set of Roamer experiments to find out at least three rules about forces.
Helps children understand the idea of force through their personal, everyday experiences.
Program Roamers to perform a Chinese Dragon Dance.
Activities to celebrate Chinese New Year.
Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.
A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.
A good way of introducing Roamer to older students or challenging younger learners.
Children see that you can write radically different programs with the same instructions.