Roamer Activity Library
Discovery at Every Turn.
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People new to Roamer take a crash course by programming robot by programming it to dance.

Students create and run a set of Roamer experiments to find out at least three rules about forces.

Helps children understand the idea of force through their personal, everyday experiences.

Program Roamers to perform a Chinese Dragon Dance.

Activities to celebrate Chinese New Year.

Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.

A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.

A good way of introducing Roamer to older students or challenging younger learners.

Children see that you can write radically different programs with the same instructions.

Roamer goes shopping and children learn about wise shopping and how to use Roamer instructions.
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