Roamer Activity Library
Discovery at Every Turn.
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A good way of introducing Roamer to older students or challenging younger learners.

Children see that you can write radically different programs with the same instructions.

Roamer goes shopping and children learn about wise shopping and how to use Roamer instructions.

A game inspired by curling deals with momentum, energy transfer and Newton's laws of motion.

A chance for students to create a robotic version of an Opening Ceremony.

A topical topic based on the Winter Olympics.

Race Roamer through a toboggan course and see who can win.

A problem solving game where students test their arithmetical and mathematical thinking skills.

Students practise their coding and maths skills by programming Roamer perform creative robot dances.

Students explore Roamer’s full musical ability and compose a tune.
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