A problem solving game where students test their arithmetical and mathematical thinking skills.
Students test Roamer's pulling power, devise ways of increasing, measuring and analysing it.
An activity about the food chain.
A Speed Carousel Game providing students with practical experiences of forces and angles and gives them the opportunity to experiment.
A traditional obstacle course activity with a twist.
Part of the Pledge to Peace project, this activity introduces a key negotiating skill.
Write an algorithm to send Gumpy Roamer on journey.
This activity is in the process of being added to the site.
As part of a history project on the Great Fire of London (or other fire) Roamer is a fireball that burns down the city. How can you stop the fire spreading?
Students will explore the algorithms required to get Roamer through a simple maze.