Roamer Activity Library
Discovery at Every Turn.
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One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.

One of the World Cup Games: Students program Roamer to go through a defence and score.

Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.

A good way of introducing Roamer to older students or challenging younger learners.

Children see that you can write radically different programs with the same instructions.

Roamer goes shopping and children learn about wise shopping and how to use Roamer instructions.

A game inspired by curling deals with momentum, energy transfer and Newton's laws of motion.

A chance for students to create a robotic version of an Opening Ceremony.

Race Roamer through a toboggan course and see who can win.

Students practise their coding and maths skills by programming Roamer perform creative robot dances.
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