Introduces students to object-oriented ideas and computational thinking by analysing a RoboCup game.
Students create and run a set of Roamer experiments to find out at least three rules about forces.
Helps children understand the idea of force through their personal, everyday experiences.
A game based on the legend of St Patrick ridding Ireland of its snakes – can students program Roamer to do the same.
An open-ended challenge inspired by the life of Hypatia. A woman and leading mathematician murdered in the Ancient Greek city of Alexandria.
Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.
A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.
One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.
One of the World Cup Games: Students program Roamer to go through a defence and score.
Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.