Roamer Activity Library
Discovery at Every Turn.

A good way of introducing Roamer to older students or challenging younger learners.

Children see that you can write radically different programs with the same instructions.

Roamer goes shopping and children learn about wise shopping and how to use Roamer instructions.

A game inspired by curling deals with momentum, energy transfer and Newton's laws of motion.

A chance for students to create a robotic version of an Opening Ceremony.

Race Roamer through a toboggan course and see who can win.

Students practise their coding and maths skills by programming Roamer perform creative robot dances.

Students explore Roamer’s full musical ability and compose a tune.

A chance to write a nested repeat program and learn problem solving methods.

Learn the advantage of writing down code, how to spot patterns and how repeats simplify programming.
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