Roamer Activity Library
Discovery at Every Turn.

This part of the Roamer Peace Wall Project.  Students decide how they can promote peace and they program Roamer to sign a pledge.

A role playing game where students help the robot salmon swim the sea by cleaning up the river’s pollution.

Write an algorithm to send Gumpy Roamer on journey.

This activity is in the process of being added to the site.

By reading and editing code students will investigate the properties of shapes and start to understand the idea of a variable.

As part of a history project on the Great Fire of London (or other fire) Roamer is a fireball that burns down the city.  How can you stop the fire spreading?

Students investigate the mathematics of medieval farming and how machines including robots changed food production. They discover some of the advanced capabilities of procedures.
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