Roamer Activity Library
Discovery at Every Turn.

Students new to Roamer take a crash course by programming their robot to dance.

Program Roamers to perform a Chinese Dragon Dance.

Activities to celebrate Chinese New Year.

A Maker Project and an introduction to a set of robot challenges based on the World Cup or any other soccer tournament.

A topical topic based on the Winter Olympics.

This part of the Roamer Peace Wall Project.  Students decide how they can promote peace and they program Roamer to sign a pledge.

A role playing game where students help the robot salmon swim the sea by cleaning up the river’s pollution.

Write an algorithm to send Gumpy Roamer on journey.

This activity is in the process of being added to the site.

By reading and editing code students will investigate the properties of shapes and start to understand the idea of a variable.
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