A problem solving game where students test their arithmetical and mathematical thinking skills.
An introduction to Playing Turtle a game which prepares students for programing Roamer.
An activity about the food chain.
A Speed Carousel Game providing students with practical experiences of forces and angles and gives them the opportunity to experiment.
Part of the Pledge to Peace project, this activity introduces a key negotiating skill.
Students review the work done in Roamer Computing Pack 2, particularly the use of the Repeat Instruction. They explore space filling algorithms and algorithm performance in the context of a treasure hunt for Anglo Saxon gold.