Roamer Activity Library
Discovery at Every Turn.
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An open-ended challenge inspired by the life of Hypatia.  A woman and leading mathematician murdered in the Ancient Greek city of Alexandria.

Program Roamers to perform a Chinese Dragon Dance.

Activities to celebrate Chinese New Year.

Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.

A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.

One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.

One of the World Cup Games: Students program Roamer to go through a defence and score.

Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.

A Maker Project and an introduction to a set of robot challenges based on the World Cup or any other soccer tournament.

A good way of introducing Roamer to older students or challenging younger learners.
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