Students practise their coding and maths skills by programming Roamer perform creative robot dances.
A chance to write a nested repeat program and learn problem solving methods.
Learn the advantage of writing down code, how to spot patterns and how repeats simplify programming.
A chance to see explore a zig-zag pattern and use a repeat command.
Explore the mathematics of odd and even numbers.
Students experiment with Roamer’s music feature and program the major musical scale.
The students solve a challenge by using all the basic Roamer instructions.
Explore making sequences of musical notes.
A game introducing basic musical ideas and the student's pattern recognition skills.
A chance for students to develop their understanding of angle and estimation skills using African wildlife as a context.