One of the World Cup Games: Students program Roamer to go through a defence and score.
Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.
A Maker Project and an introduction to a set of robot challenges based on the World Cup or any other soccer tournament.
A good way of introducing Roamer to older students or challenging younger learners.
Children see that you can write radically different programs with the same instructions.
Roamer goes shopping and children learn about wise shopping and how to use Roamer instructions.
A game inspired by curling deals with momentum, energy transfer and Newton's laws of motion.
A topical topic based on the Winter Olympics.
Race Roamer through a toboggan course and see who can win.
A problem solving game where students test their arithmetical and mathematical thinking skills.