Roamer Activity Library
Discovery at Every Turn.
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One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.

One of the World Cup Games: Students program Roamer to go through a defence and score.

Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.

A Maker Project and an introduction to a set of robot challenges based on the World Cup or any other soccer tournament.

A good way of introducing Roamer to older students or challenging younger learners.

Children see that you can write radically different programs with the same instructions.

Roamer goes shopping and children learn about wise shopping and how to use Roamer instructions.

A chance for students to create a robotic version of an Opening Ceremony.

Race Roamer through a toboggan course and see who can win.

A problem solving game where students test their arithmetical and mathematical thinking skills.
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