Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.
A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.
A game inspired by curling deals with momentum, energy transfer and Newton's laws of motion.
A topical topic based on the Winter Olympics.
Students practise their coding and maths skills by programming Roamer perform creative robot dances.
A chance to write a nested repeat program and learn problem solving methods.
Use Roamer to create Christmas decorations such as wrapping paper, Christmas trees, stars and snowflakes.
A Rally Race in which students calculate the best route by using data from some speed experiments. The tasks involves decimal calculations and use of statistics.
This is a parody of the Scarlet Pimpernel which introduces students to creating and downloading a Roamer ScratchX program to the robot.
An introduction to the use of Roamer Inputs.