Roamer Activity Library
Discovery at Every Turn.

A game inspired by curling deals with momentum, energy transfer and Newton's laws of motion.

A topical topic based on the Winter Olympics.

Students practise their coding and maths skills by programming Roamer perform creative robot dances.

A chance to write a nested repeat program and learn problem solving methods.

Use Roamer to create Christmas decorations such as wrapping paper, Christmas trees, stars and snowflakes.

A Rally Race in which students calculate the best route by using data from some speed experiments. The tasks involves decimal calculations and use of statistics.

This is a parody of the Scarlet Pimpernel which introduces students to creating and downloading a Roamer ScratchX program to the robot.

An introduction to the use of Roamer Inputs.

Students work together to exterminate the bugs in a program; they learn more about the power of procedures.

Students extend their draughting skills and program Roamer to draw a house. They learn the repetitious power of the computer.
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