Students new to Roamer take a crash course by programming their robot to dance.
An open-ended challenge inspired by the life of Hypatia. A woman and leading mathematician murdered in the Ancient Greek city of Alexandria.
Program Roamers to perform a Chinese Dragon Dance.
Activities to celebrate Chinese New Year.
Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.
A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.
A game inspired by curling deals with momentum, energy transfer and Newton's laws of motion.
A topical topic based on the Winter Olympics.
Students practise their coding and maths skills by programming Roamer perform creative robot dances.
A chance to write a nested repeat program and learn problem solving methods.