Use Roamer to create Christmas decorations such as wrapping paper, Christmas trees, stars and snowflakes.
A Rally Race in which students calculate the best route by using data from some speed experiments. The tasks involves decimal calculations and use of statistics.
This is a parody of the Scarlet Pimpernel which introduces students to creating and downloading a Roamer ScratchX program to the robot.
An introduction to the use of Roamer Inputs.
Students work together to exterminate the bugs in a program; they learn more about the power of procedures.
Students extend their draughting skills and program Roamer to draw a house. They learn the repetitious power of the computer.
Introduces students to repeats as they explore and draw regular polygons.
An activity that helps students see patterns and write programs to draw them.
As part of a history project on the Great Fire of London (or other fire) Roamer is a fireball that burns down the city. How can you stop the fire spreading?
Students are presented with a story, which they transform into the algorithm describe by pseudo code which they then implement as a program.