Roamer Activity Library
Discovery at Every Turn.
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A problem solving game where students test their arithmetical and mathematical thinking skills.

Students practise their coding and maths skills by programming Roamer perform creative robot dances.

Students test their arithmetical and mathematical thinking skills.

Students will use all the programming skills they have learnt – using Repeats and Procedures to create a range of exciting Islamic type tessellation designs from a single pattern.

Students explore Roamer’s full musical ability and compose a tune.

A chance to write a nested repeat program and learn problem solving methods.

Learn the advantage of writing down code, how to spot patterns and how repeats simplify programming.

A chance to see explore a zig-zag pattern and use a repeat command.

Explore the mathematics of odd and even numbers.

Students experiment with Roamer’s music feature and program the major musical scale.
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