Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.
One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.
One of the World Cup Games: Students program Roamer to go through a defence and score.
Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.
A Maker Project and an introduction to a set of robot challenges based on the World Cup or any other soccer tournament.
Students test their arithmetical and mathematical thinking skills.
Students will use all the programming skills they have learnt – using Repeats and Procedures to create a range of exciting Islamic type tessellation designs from a single pattern.
Use Roamer to impress on students the size of the solar system.
Students invent a way to communicate with an Extra Terrestrial Roamer lost on Earth.
Students use a map to plan a for their robot explorer.