Roamer Activity Library
Discovery at Every Turn.

Introduces students to object-oriented ideas and computational thinking by analysing a RoboCup game.

Students create and run a set of Roamer experiments to find out at least three rules about forces.

Helps children understand the idea of force through their personal, everyday experiences.

An open-ended challenge inspired by the life of Hypatia.  A woman and leading mathematician murdered in the Ancient Greek city of Alexandria.

Program Roamers to perform a Chinese Dragon Dance.

Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.

One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.

One of the World Cup Games: Students program Roamer to go through a defence and score.

Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.

A Maker Project and an introduction to a set of robot challenges based on the World Cup or any other soccer tournament.
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