Roamer Activity Library
Discovery at Every Turn.

Introduces students to object-oriented ideas and computational thinking by analysing a RoboCup game.

Students create and run a set of Roamer experiments to find out at least three rules about forces.

Helps children understand the idea of force through their personal, everyday experiences.

An open-ended challenge inspired by the life of Hypatia.  A woman and leading mathematician murdered in the Ancient Greek city of Alexandria.

Program Roamers to perform a Chinese Dragon Dance.

Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.

Students test their arithmetical and mathematical thinking skills.

Students will use all the programming skills they have learnt – using Repeats and Procedures to create a range of exciting Islamic type tessellation designs from a single pattern.

Use Roamer to impress on students the size of the solar system.

Students invent a way to communicate with an Extra Terrestrial Roamer lost on Earth.
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