Introduces students to object-oriented ideas and computational thinking by analysing a RoboCup game.
Students create and run a set of Roamer experiments to find out at least three rules about forces.
Helps children understand the idea of force through their personal, everyday experiences.
An open-ended challenge inspired by the life of Hypatia. A woman and leading mathematician murdered in the Ancient Greek city of Alexandria.
Program Roamers to perform a Chinese Dragon Dance.
Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.
Students test their arithmetical and mathematical thinking skills.
Students will use all the programming skills they have learnt – using Repeats and Procedures to create a range of exciting Islamic type tessellation designs from a single pattern.
Use Roamer to impress on students the size of the solar system.
Students invent a way to communicate with an Extra Terrestrial Roamer lost on Earth.