Roamer Activity Library
Discovery at Every Turn.

Use Roamer to impress on students the size of the solar system.

Students use a map to plan a for their robot explorer.

Students program Roamers with opposite behaviours to explore angles and use the experience to develop negotiation skills.

A role playing game where students help the robot salmon swim the sea by cleaning up the river’s pollution.

This outline presents the basic idea of the Robotic Performing Arts Project. This makes an ideal Science, Technology, Engineering, Arts, Mathematics (STEAM) adventure for after-school clubs.

Use Roamer to create Christmas decorations such as wrapping paper, Christmas trees, stars and snowflakes.

This is a parody of the Scarlet Pimpernel which introduces students to creating and downloading a Roamer ScratchX program to the robot.

Students test Roamer's pulling power, devise ways of increasing, measuring and analysing it.

Part of the Pledge to Peace project, this activity introduces a key negotiating skill.

An introduction to the use of Roamer Inputs.
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