A good way of introducing Roamer to older students or challenging younger learners.
This outline presents the basic idea of the Robotic Performing Arts Project. This makes an ideal Science, Technology, Engineering, Arts, Mathematics (STEAM) adventure for after-school clubs.
Students test Roamer's pulling power, devise ways of increasing, measuring and analysing it.
Part of the Pledge to Peace project, this activity introduces a key negotiating skill.
This activity is in the process of being added to the site.