Students practise their coding and maths skills by programming Roamer perform creative robot dances.
The students solve a challenge by using all the basic Roamer instructions.
Explore making sequences of musical notes.
A game introducing basic musical ideas and the student's pattern recognition skills.
A chance for students to develop their understanding of angle and estimation skills using African wildlife as a context.
Students have the chance to explore odd and even patterns and develop a foundation for future studies in algebra
Students have the opportunity to use Roamer to develop strong mental models of basic addition and subtraction.
Students count quarter turns and direction of turn and predict where Roamer will stop turning.
Students will use the size of Roamer to estimate how far the robot will travel.
A variation on the party game musical statues. Children estimate time in seconds.