Roamer Activity Library
Discovery at Every Turn.

An activity about the food chain.

A Speed Carousel Game providing students with practical experiences of forces and angles and gives them the opportunity to experiment.

A traditional obstacle course activity with a twist.

An activity for introducing Roamer to young children.

Write an algorithm to send Gumpy Roamer on journey.

Students start to learn how to systematically find test and fix bugs.

The children write a program that will make Roamer "gather" a basket full of apples.

Students program Roamer to go from shop to shop until they find a high-end designer belt.

Task 1 Children will choose an algorithm and program Roamer to spell lion from letters placed on a grid mat.

This is a multiple adventure task that reviews everything the student has learnt in this package and prepares for the next pack.
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