Students count quarter turns and direction of turn and predict where Roamer will stop turning.
Students will use the size of Roamer to estimate how far the robot will travel.
Opportunity to use all the commands of Early Years Roamer in a simple program.
An introduction to Playing Turtle a game which prepares students for programing Roamer.
Students invent a way to communicate with an Extra Terrestrial Roamer lost on Earth.
Use Roamer to create Christmas decorations such as wrapping paper, Christmas trees, stars and snowflakes.
An activity about the food chain.
A Speed Carousel Game providing students with practical experiences of forces and angles and gives them the opportunity to experiment.
A traditional obstacle course activity with a twist.
An activity for introducing Roamer to young children.