A fun game to remind for students who did the KS1 Scheme of Work and an introduction for those who have never used Roamer before.
This is a multiple adventure task that reviews everything the student has learnt in this package and prepares for the next pack.
Pupils choose which programs will find the nouns in a popular nursery rhyme.
Children learn how to play Turtle an important part of work with Roamer.
A game to help students become familiar with Roamer's basic instructions.
As part of a history project on the Great Fire of London (or other fire) Roamer is a fireball that burns down the city. How can you stop the fire spreading?
Students will explore the algorithms required to get Roamer through a simple maze.
A Roamer estimation, counting and addition game, which involves students discussing and checking each other's work.
A chance for students to develop their understanding of angle and estimation skills using African wildlife as a context.