Roamer Activity Library
Discovery at Every Turn.

Students test their arithmetical and mathematical thinking skills.

Students will use all the programming skills they have learnt – using Repeats and Procedures to create a range of exciting Islamic type tessellation designs from a single pattern.

A chance to write a nested repeat program and learn problem solving methods.

Learn the advantage of writing down code, how to spot patterns and how repeats simplify programming.

Use Roamer to impress on students the size of the solar system.

Students invent a way to communicate with an Extra Terrestrial Roamer lost on Earth.

Students use a map to plan a for their robot explorer.

Students program Roamer to score penalty goals.  An exciting game: ideal for when the soccer World Cup or similar tournaments are topical.

Use Roamer to create Christmas decorations such as wrapping paper, Christmas trees, stars and snowflakes.

This is a parody of the Scarlet Pimpernel which introduces students to creating and downloading a Roamer ScratchX program to the robot.
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