Introduces students to object-oriented ideas and computational thinking by analysing a RoboCup game.
A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.
One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.
One of the World Cup Games: Students program Roamer to go through a defence and score.
Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.
A Maker Project and an introduction to a set of robot challenges based on the World Cup or any other soccer tournament.
A game inspired by curling deals with momentum, energy transfer and Newton's laws of motion.
A chance for students to create a robotic version of an Opening Ceremony.
A topical topic based on the Winter Olympics.
Race Roamer through a toboggan course and see who can win.