One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.
One of the World Cup Games: Students program Roamer to go through a defence and score.
Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.
A Maker Project and an introduction to a set of robot challenges based on the World Cup or any other soccer tournament.
A game inspired by curling deals with momentum, energy transfer and Newton's laws of motion.
A chance for students to create a robotic version of an Opening Ceremony.
A topical topic based on the Winter Olympics.
Race Roamer through a toboggan course and see who can win.
Students test their arithmetical and mathematical thinking skills.
Students will use all the programming skills they have learnt – using Repeats and Procedures to create a range of exciting Islamic type tessellation designs from a single pattern.