Race Roamer through a toboggan course and see who can win.
Students test their arithmetical and mathematical thinking skills.
Students will use all the programming skills they have learnt – using Repeats and Procedures to create a range of exciting Islamic type tessellation designs from a single pattern.
Use Roamer to impress on students the size of the solar system.
Students invent a way to communicate with an Extra Terrestrial Roamer lost on Earth.
Students use a map to plan a for their robot explorer.
Develop student's visual thinking skills by looking the work Mondrian, then they create a similar picture using Roamer’s procedure feature.
This is a parody of the Scarlet Pimpernel which introduces students to creating and downloading a Roamer ScratchX program to the robot.
An activity that develops students understanding of negotiation skills and consolidates students understanding of turning and angle.
A speed carousel quiz game between two teams who wind Roamer moves by answering questions the one who programs their Roamer to a target first wins.