Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.
One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.
One of the World Cup Games: Students program Roamer to go through a defence and score.
Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.
A Maker Project and an introduction to a set of robot challenges based on the World Cup or any other soccer tournament.
Race Roamer through a toboggan course and see who can win.
Students test their arithmetical and mathematical thinking skills.
Students will use all the programming skills they have learnt – using Repeats and Procedures to create a range of exciting Islamic type tessellation designs from a single pattern.
Use Roamer to impress on students the size of the solar system.
Students invent a way to communicate with an Extra Terrestrial Roamer lost on Earth.