Roamer Activity Library
Discovery at Every Turn.

One of the World Cup Games: The defending time places players in the way of the attacking team who program Roamer to score a goal.

One of the World Cup Games: Students program Roamer to go through a defence and score.

Part of the World Cup Challenge: Students learn about forces while programming Roamer to score a penalty goal.

A Maker Project and an introduction to a set of robot challenges based on the World Cup or any other soccer tournament.

Race Roamer through a toboggan course and see who can win.

Students test their arithmetical and mathematical thinking skills.

Students will use all the programming skills they have learnt – using Repeats and Procedures to create a range of exciting Islamic type tessellation designs from a single pattern.

Use Roamer to impress on students the size of the solar system.

Students invent a way to communicate with an Extra Terrestrial Roamer lost on Earth.

Students use a map to plan a for their robot explorer.
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