Roamer Activity Library
Discovery at Every Turn.

Race Roamer through a toboggan course and see who can win.

Students test their arithmetical and mathematical thinking skills.

Students will use all the programming skills they have learnt – using Repeats and Procedures to create a range of exciting Islamic type tessellation designs from a single pattern.

Use Roamer to impress on students the size of the solar system.

Students invent a way to communicate with an Extra Terrestrial Roamer lost on Earth.

Students use a map to plan a for their robot explorer.

Develop student's visual thinking skills by looking the work Mondrian, then they create a similar picture using Roamer’s procedure feature.

This is a parody of the Scarlet Pimpernel which introduces students to creating and downloading a Roamer ScratchX program to the robot.

An activity that develops students understanding of negotiation skills and consolidates students understanding of turning and angle.

A speed carousel quiz game between two teams who wind Roamer moves by answering questions the one who programs their Roamer to a target first wins.
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