Roamer Activity Library
Discovery at Every Turn.

Students program Roamers with opposite behaviours to explore angles and use the experience to develop negotiation skills.

Develop student's visual thinking skills by looking the work Mondrian, then they create a similar picture using Roamer’s procedure feature.

A Rally Race in which students calculate the best route by using data from some speed experiments. The tasks involves decimal calculations and use of statistics.

A problem solving game where students test their arithmetical and mathematical thinking skills.
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