Roamer Activity Library
Discovery at Every Turn.

Students program Roamers with opposite behaviours to explore angles and use the experience to develop negotiation skills.

A role playing game where students help the robot salmon swim the sea by cleaning up the river’s pollution.

A Rally Race in which students calculate the best route by using data from some speed experiments. The tasks involves decimal calculations and use of statistics.

A problem solving game where students test their arithmetical and mathematical thinking skills.

Part of the Pledge to Peace project, this activity introduces a key negotiating skill.
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