Roamer Activity Library
Discovery at Every Turn.

Students program Roamers with opposite behaviours to explore angles and use the experience to develop negotiation skills.

Use Roamer to create Christmas decorations such as wrapping paper, Christmas trees, stars and snowflakes.

Students extend their draughting skills and program Roamer to draw a house. They learn the repetitious power of the computer.

Introduces students to repeats as they explore and draw regular polygons.

By reading and editing code students will investigate the properties of shapes and start to understand the idea of a variable.

An activity that helps students see patterns and write programs to draw them.
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