Use Roamer to create Christmas decorations such as wrapping paper, Christmas trees, stars and snowflakes.
A traditional obstacle course activity with a twist.
Students extend their draughting skills and program Roamer to draw a house. They learn the repetitious power of the computer.
Introduces students to repeats as they explore and draw regular polygons.
By reading and editing code students will investigate the properties of shapes and start to understand the idea of a variable.
An activity that helps students see patterns and write programs to draw them.
Students review the work done in Roamer Computing Pack 2, particularly the use of the Repeat Instruction. They explore space filling algorithms and algorithm performance in the context of a treasure hunt for Anglo Saxon gold.