Roamer Activity Library
Discovery at Every Turn.

Write an algorithm to send Gumpy Roamer on journey.

Pupils choose which programs will find the nouns in a popular nursery rhyme.

An Activity that gives students a chance to do some creative writing and helps them understand how we store data in computer databases.
More Information
  • Lesson and Assessment Plan
  • Teacher's Notes
  • Resources
  • Curriculum Links
  • Comments

To upgrade from a Guest to RUG Member status edit your profile to include required Institution details.