Roamer Activity Library
Discovery at Every Turn.

A role playing game where students help the robot salmon swim the sea by cleaning up the river’s pollution.

Write an algorithm to send Gumpy Roamer on journey.

Students investigate the mathematics of medieval farming and how machines including robots changed food production. They discover some of the advanced capabilities of procedures.

Students review the work done in Roamer Computing Pack 2, particularly the use of the Repeat Instruction. They explore space filling algorithms and algorithm performance in the context of a treasure hunt for Anglo Saxon gold.
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