By reading and editing code students will investigate the properties of shapes and start to understand the idea of a variable.
An activity that helps students see patterns and write programs to draw them.
A fun game to remind for students who did the KS1 Scheme of Work and an introduction for those who have never used Roamer before.
Evaluate programs and then use them to perform calculations.
An Activity that gives students a chance to do some creative writing and helps them understand how we store data in computer databases.
Students will explore the algorithms required to get Roamer through a simple maze.
Students review the work done in Roamer Computing Pack 2, particularly the use of the Repeat Instruction. They explore space filling algorithms and algorithm performance in the context of a treasure hunt for Anglo Saxon gold.
A Roamer estimation, counting and addition game, which involves students discussing and checking each other's work.