An activity that helps students see patterns and write programs to draw them.
A fun game to remind for students who did the KS1 Scheme of Work and an introduction for those who have never used Roamer before.
This is a multiple adventure task that reviews everything the student has learnt in this package and prepares for the next pack.
Evaluate programs and then use them to perform calculations.
This is a spelling game where students program Roamer to code and decode secret messages.
A game where students decide whether programs will work or whether they contain bugs.
Pupils choose which programs will find the nouns in a popular nursery rhyme.
An Activity that gives students a chance to do some creative writing and helps them understand how we store data in computer databases.
Children learn how to play Turtle an important part of work with Roamer.
A game to help students become familiar with Roamer's basic instructions.