Roamer Activity Library
Discovery at Every Turn.

A game based on the legend of St Patrick ridding Ireland of its snakes – can students program Roamer to do the same.    

A problem solving game where students test their arithmetical and mathematical thinking skills.

Students explore Roamer’s full musical ability and compose a tune.

This part of the Roamer Peace Wall Project.  Students decide how they can promote peace and they program Roamer to sign a pledge.

A Speed Carousel Game providing students with practical experiences of forces and angles and gives them the opportunity to experiment.

Students explore Roamer's speech capabilities by incorporating speech procedures in their programs.
More Information
  • Lesson and Assessment Plan
  • Teacher's Notes
  • Resources
  • Curriculum Links
  • Comments

To upgrade from a Guest to RUG Member status edit your profile to include required Institution details.