Roamer Activity Library
Discovery at Every Turn.

A chance for students to create a robotic version of an Opening Ceremony.

This part of the Roamer Peace Wall Project.  Students decide how they can promote peace and they program Roamer to sign a pledge.

A role playing game where students help the robot salmon swim the sea by cleaning up the river’s pollution.

A Rally Race in which students calculate the best route by using data from some speed experiments. The tasks involves decimal calculations and use of statistics.

Pupils choose which programs will find the nouns in a popular nursery rhyme.

Children learn how to play Turtle an important part of work with Roamer.
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