Roamer Activity Library
Discovery at Every Turn.

Students new to Roamer take a crash course by programming their robot to dance.

An open-ended challenge inspired by the life of Hypatia.  A woman and leading mathematician murdered in the Ancient Greek city of Alexandria.

Program Roamers to perform a Chinese Dragon Dance.

Activities to celebrate Chinese New Year.

Students explore mathematical and artistic thinking by programming Roamer to draw a firework display.

A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.

A game inspired by curling deals with momentum, energy transfer and Newton's laws of motion.

A topical topic based on the Winter Olympics.

Students practise their coding and maths skills by programming Roamer perform creative robot dances.

A chance to write a nested repeat program and learn problem solving methods.
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