A game based on the legend of St Patrick ridding Ireland of its snakes – can students program Roamer to do the same.
A game loosely based on basketball which helps learners hone their estimation skills: ideal for a fun day of competitions or a revision task.
Children see that you can write radically different programs with the same instructions.
Roamer goes shopping and children learn about wise shopping and how to use Roamer instructions.
A game inspired by curling deals with momentum, energy transfer and Newton's laws of motion.
A chance for students to create a robotic version of an Opening Ceremony.
A topical topic based on the Winter Olympics.
Students practise their coding and maths skills by programming Roamer perform creative robot dances.
Students explore Roamer’s full musical ability and compose a tune.
A chance to write a nested repeat program and learn problem solving methods.